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AI Insights · Timothy · April 2022

Top 5 City Building Games in Russia Q1 2022

Discover the performance trends of the top 5 city building games in Russia for Q1 2022, including their weekly downloads, revenue, and active users.

Top 5 City Building Games in Russia Q1 2022

In the first quarter of 2022, the top 5 city-building games on a unified platform in Russia showcased varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, offers valuable insights into the market dynamics of these popular games.

State Connect: Traffic Control by AI Games FZ saw its weekly revenue peak at about $423 in the last week of January, followed by a significant decline to roughly $34 by the end of March. Weekly downloads also experienced a notable decrease, starting from 42.5K in mid-January and dropping to approximately 5.2K at the end of March. The game’s weekly active users showed a downward trend from 75.9K in mid-January to around 20.7K by the end of the quarter.

Craftheim - 3D Idle Lumberjack, also from AI Games FZ, had minimal weekly revenue, peaking at $18 in mid-February. Weekly downloads started strong at 42.9K at the beginning of January but fell to around 648 by the end of March. The weekly active users followed a similar pattern, declining from 76.4K in early January to about 11.4K in the last week of March.

TheoTown by blueflower UG showed a steady increase in weekly revenue, reaching approximately $329 in the last week of February. Weekly downloads saw a significant rise, peaking at around 37.5K in the third week of March. The game maintained a strong user base, with weekly active users increasing from 100.1K at the start of January to about 161.6K by the end of March.

Global City: Building Games by MY.GAMES B.V. experienced a peak in weekly revenue of around $5.6K in mid-February. However, by the end of March, the revenue had declined to roughly $109. Weekly downloads and active users showed a similar trend, with downloads peaking at 20.9K in mid-January and declining to about 3.5K by the end of March. Active users saw a decrease from 32.7K in mid-January to around 16.5K in the last week of March.

SimCity BuildIt by Electronic Arts continued to perform well, with weekly revenue peaking at approximately $10.5K in mid-January. Weekly downloads showed a significant upward trend, reaching about 23.6K in the second week of March. The game also maintained a strong user base, with weekly active users increasing from 121.3K at the start of January to roughly 135K by the end of March.

For more detailed insights and data on the performance of these top city-building games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022